Playzone

A mobile app that lets users book and pay for indoor mall games in advance, enabling fast, queue-free entry through QR code scanning.

Role

UX/UI Designer

Industry

Gaming

Duration

1 month

a cell phone on a table
a cell phone on a table
a cell phone on a table

Overview

A mobile app that allows users to book and pay for indoor mall games in advance and enter by scanning a QR code.
Built for gamers, parents, and mall visitors.
Solves long queues and slow manual payments at gaming entrances.

Problem

Indoor gaming spaces rely on on-site payments, causing long queues at entry gates during peak hours. This creates frustration, delays, and poor first impressions.

The issue affects customers who lose time and enjoyment, and operators who experience reduced throughput and missed revenue due to slow entry flow.

Goals

  • Reduce physical queues at gaming entrances

  • Enable remote booking and payment before arrival

  • Speed up entry using QR-based validation

  • Measure success through reduced entry time and smoother customer flow

Overview

A mobile app that allows users to book and pay for indoor mall games in advance and enter by scanning a QR code.
Built for gamers, parents, and mall visitors.
Solves long queues and slow manual payments at gaming entrances.

Problem

Indoor gaming spaces rely on on-site payments, causing long queues at entry gates during peak hours. This creates frustration, delays, and poor first impressions.

The issue affects customers who lose time and enjoyment, and operators who experience reduced throughput and missed revenue due to slow entry flow.

Goals

  • Reduce physical queues at gaming entrances

  • Enable remote booking and payment before arrival

  • Speed up entry using QR-based validation

  • Measure success through reduced entry time and smoother customer flow

a cell phone on a white block
a cell phone on a white block
a cell phone on a white block
two cell phones on a gray surface
two cell phones on a gray surface
two cell phones on a gray surface

Key Decisions

  • Chose mobile-first to match on-the-go mall behavior

  • Used QR codes instead of manual verification to minimize staff dependency

  • Limited booking flow to 4 core steps to reduce drop-offs

  • Designed for peak-hour congestion, not ideal conditions

  • Assumed smartphone access as a baseline constraint

Solution

A mobile app where users browse games, select time slots, and pay in advance.
A unique QR code is generated per booking and scanned at entry for instant access.

Design considerations:

  • Clear pricing and packages to reduce hesitation

  • High-contrast QR screen optimized for fast scanning

  • Edge states for expired QR codes, failed scans, and payment errors

a cell phone leaning on a ledge
a cell phone leaning on a ledge
a cell phone leaning on a ledge
a pair of cell phones on a concrete block
a pair of cell phones on a concrete block
a pair of cell phones on a concrete block
a cell phone with a yellow rectangular screen
a cell phone with a yellow rectangular screen
a cell phone with a yellow rectangular screen

Impact

Expected outcomes (conceptual):

  • Faster entry and reduced congestion

  • Improved user satisfaction and repeat visits

  • Higher customer throughput for operators

Reflection

What worked:

  • Clear problem focus and reduced scope improved decision-making

  • Designing for real-world constraints strengthened usability

What I’d improve next:

  • Validate assumptions with live QR scanning tests

  • Explore offline fallback for low-connectivity scenarios

Impact

Expected outcomes (conceptual):

  • Faster entry and reduced congestion

  • Improved user satisfaction and repeat visits

  • Higher customer throughput for operators

Reflection

What worked:

  • Clear problem focus and reduced scope improved decision-making

  • Designing for real-world constraints strengthened usability

What I’d improve next:

  • Validate assumptions with live QR scanning tests

  • Explore offline fallback for low-connectivity scenarios

Other projects

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Copyright 2026 by Cynthia Munyasya

Copyright 2026 by Cynthia Munyasya

Copyright 2026 by Cynthia Munyasya

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